#ifndef GLOBAL__H
#define GLOBAL__H

#include "PawnInfo.h"
#include "PlayerProfile.h"

class BattleField;

extern PawnInfoSet G_PawnInfo;
extern PlayerProfileManager G_PlayerProfileManager;

void clearGridIfNotABCD(BattleGrid* target,BattleGrid* a,BattleGrid* b,BattleGrid* c,BattleGrid* d);

#endif